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Number of employees +/- 80 Website Agate Studio is an Indonesian based in,. It was founded in April 1, 2009 by 18 people. In September 2010, Agate created a point-and-click puzzle game called hit 1 million players in the first week of its launch. In February 2011, their first web based social games called was launched and had 58.000 and 10.000 daily active users. They also launched the first Near Field Communication and Augmented Reality Game in the world title Smash Mania on Nokia’s phone. The company’s motto is, “Live the Fun Way”, believing that life would be better when fun is around and games is one of the ways achieving it. Hence, In October 22 and 23 2011, Agate Studio together with and held in Bandung.
It was recorded that more than 7000 people attended and hundreds of digital and conventional games were played. Contents.
Company history The founders of Agate Studio met in October 2007 as college students when they decided to make a game with no budget. With no experience on making games beforehand, the game only made it to a playable state before being scrapped. Learning from this experience, the team moved on to make a game for competition, titled The title was showcased on in 2008 and fired up the team.
They decided to start an actual video game company, which was officially founded on April 1, 2009. Agate Studio’s founder consists of 17 people: Arief Widhiyasa, Andrew Pratomo Budianto, Aditia Dwiperdana, Aswin Juari, Andhika Estrada, Beatrice Nauli Pohan, Charles Haryadi, Erga Ghaniya, I Made Teguh Arief Baskara, Nadia Kusumahdewi, Nikki Dibya Wardhana, Ray Suryadipta Susanto, Riyani Mardikaningrum, Shieny Aprilia, Teguh Budi Wicaksono, Vincentius H.W.
Ismawan, Wiradeva Arif. During that time, all of them are college students. Seeing condition market at that time, Agate focused in before it started to make and in 2010. In addition Agate made advergames and service games In 2010, it merged with too, which has developed a lot of successful flash game titles. The team expanded once more in 2011 with establishment of in the. Today, Agate has its own publishing division.
Games developed Title Platform(s) Year Bug War 3 2011 Celestial Navigator 3 2011 Infectonator 3 2011 Dilemma 3 2011 Urban Fatburner 3 2011 Urband Fatburner Ramadha Rush 2011 Urban Fatburner Macho! 2011 MiMoMachi 2011 Raid Mission 2011 Shopping Paradise 2011 2011 Smash Mania 3, 2011 Sexy Witch 2011 Cube Colossus (Lucidrine) 2010 Earl Grey and this Rupert Guy 2010 Vroom 2010 Where is Number One 2010 ASDF Hero 2009 References. Purwanti, Tenni; Wahyudi, Reza (December 13, 2011). Retrieved January 13, 2012. Putra, Julian Sukmana ( April 10, 2011). Retrieved January 10, 2012. Purwanti, Tenni; Wahono, Tri ( April 13, 2011).
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Retrieved January 10, 2012. Fauzi, Andrian (December 12, 2011). Retrieved January 13, 2012. Baskoro, Wiku (December 16, 2011).
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Retrieved January 14, 2011. Baskoro, Wiku (October 29, 2011). Daily Social. Retrieved January 10, 2012. Hidayat, Wicak (October 22nd, 2011) Detikinet. Retrieved January 13, 2012. External links.
One word: growth. And there’s two kinds of it. 1) Business growth—entrepreneurs growing by acquiring and retaining customers, and 2) personal or professional growth—teachers or corporate trainers helping people with new knowledge and skills. An online quiz maker is a useful tool for facilitating both kinds of growth.
For business, marketers can use quizzes to generate brand awareness or to drive engagement around specific content. Organizations also use quizzes to strengthen lessons from onboarding or training. Project management software platforms, like Wrike, create quizzes for customers after product tutorials. As a result they reduced product training time by 70%. Teachers and trainers can create a quiz to make lessons more interactive and engaging. It’s been researched and proven that regular quizzes—not to be graded or evaluated (this is key)—boost memory retention, drive engagement, and make learning fun. More on this in a bit.
Maybe your company experienced a growth spurt that brought an influx of new staff in. Growing too fast could mean values don’t get transmitted, cultural norms give way to individuality, and organizational culture getting lost in translation. Trello, a software platform for organizing work, has over 60% of its staff working remotely.
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They use quizzes to help staff understand company history, get to know one another, and reinforce shared values. For any company, big and small, you can create a personality quiz, a trivia contest or anything you like to build or enforce culture.
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